Difference between revisions of "Detail map"

From polycount
Jump to: navigation, search
(WikiName)
(categories)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
<!-- ## page was renamed from Detail Map -->
 
<!-- ## page was renamed from Detail Map -->
* [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map
 
 
 
= Detail Map =
 
= Detail Map =
  
Line 26: Line 24:
 
* [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum
  
<<BR>>
+
----
* [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map
+
[[Category:Texturing]] [[Category:ColorMap]]

Revision as of 17:58, 5 July 2010

Detail Map

A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools