Difference between revisions of "Displacement map"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
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= Displacement Map =
 
= Displacement Map =
A monochrome texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
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A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
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{| border="1" cellpadding="2" cellspacing="0"
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| [[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg
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|-
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|}
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Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
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* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<<BR>>Displacement rendering methods in multiple applications.
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* See also [[Vector Displacement Map]]
  
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]].
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[[Category:Texturing]]

Revision as of 17:29, 5 July 2010

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

[[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


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