Difference between revisions of "EnvironmentSculpting"

From polycount
Jump to: navigation, search
(Moving to the new discipline-based structure)
(moved Character Sculpting to its own page)
Line 1: Line 1:
 
<!-- ## page was renamed from [[DigitalSculpting]] -->
 
<!-- ## page was renamed from [[DigitalSculpting]] -->
 
<!-- ## page was renamed from Digital Sculpting -->
 
<!-- ## page was renamed from Digital Sculpting -->
* [[Polycount|Main Page]] > [[Category:Modeling]] > [[DigitalSculpting]]
 
  
= Digital Sculpting =
+
= Environment Sculpting =
Digital sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
+
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
  
  
  
<span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>>
+
== Sculpting Tutorials ==
== Sculpting Apps ==
+
See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps.
+
 
+
<span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span>
+
== Base Meshes ==
+
See [[BaseMesh]] for downloadable meshes and base mesh modeling advice.
+
 
+
== Character Sculpting ==
+
These cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available [http://www.google.com/search?hl=en&tbs=vid:1&q=time+lapse+head+sculpt elsewhere].
+
 
+
* [[Image:EnvironmentSculpting$sculpt_zbrushclothestutorial.png]] <<BR>> [http://www.selwy.com/2009/zbrush-clothes-tutorial/ ZBrush Clothes Tutorial] - by ''[http://www.selwy.com Benjamin "Selwy" Leitgeb]''<<BR>>In-depth tutorial about how to model folds, with references and videos.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_mashrumishuclothing.png]] <<BR>> [http://www.fx81.com/blog.htm Shirt, Pants, Facial Sculpting Timelapse Videos] - by ''[http://www.fx81.com/info.htm Mashru "MM" Mishu]''<<BR>>Silent timelapse videos showing the sculpting of clothing and facial features.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_zbrushfurfabtorres.png]] <<BR>> [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''<<BR>>Silent timelapse showing the sculpting of a small section of fur on a sphere.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_zbrushintrobook.png]] <<BR>> [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''<<BR>>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here])<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_repeatedpatterns.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=71712 Sculpting methods for repeated patterns] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<<BR>><<BR>>
+
 
+
== Hard-Surface Sculpting ==
+
Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work.
+
 
+
* [[Image:EnvironmentSculpting$sculpt_cardwellmudboxhardsurfaces.png]] <<BR>> [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_mechanicalmoondonghwa.png]] <<BR>> [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]''<<BR>>Music-only timelapse showing bio-mechanical sculpting techniques.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_preservinghardedges.png]] <<BR>> [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
+
* [[Image:EnvironmentSculpting$sculpt_hardedgehighpoly.png]] <<BR>>
+
[http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>>
+
 
+
== Environment Sculpting ==
+
 
+
 
* [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
Line 71: Line 43:
 
<!-- ## . [[Image:EnvironmentSculpting$sculpt_.png]] <<BR>> [[|Tutorial Name]] - by ''[[|]]''<<BR>>Description.<<BR>><<BR>> -->
 
<!-- ## . [[Image:EnvironmentSculpting$sculpt_.png]] <<BR>> [[|Tutorial Name]] - by ''[[|]]''<<BR>>Description.<<BR>><<BR>> -->
 
<!-- ## ===== template ===== -->
 
<!-- ## ===== template ===== -->
 +
 +
<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>>
 +
== More Information ==
 +
See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps, see [[CharacterSculpting]] for character-based tutorials, see [[BaseMesh]] for downloadable meshes and base mesh modeling advice.
  
 
----
 
----
[[Category:Modeling]]
+
[[Category:EnvironmentModeling]]

Revision as of 11:23, 17 August 2010


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.

Optimization And Re-Topology


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>>

More Information

See for sculpting apps, see CharacterSculpting for character-based tutorials, see BaseMesh for downloadable meshes and base mesh modeling advice.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools