Difference between revisions of "EnvironmentSculpting"

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("Optimization And Re-Topology" moved to ReTopologyModeling)
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Optimization_And_Re-Topology>>
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
 
== More Information ==
 
== More Information ==
 
* [[Category:Tools#A3D_Sculpting_Software|Category:Tools: 3D Sculpting Software]]  
 
* [[Category:Tools#A3D_Sculpting_Software|Category:Tools: 3D Sculpting Software]]  

Revision as of 11:41, 17 August 2010


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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