Difference between revisions of "EnvironmentSculpting"

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Sculpting in order to create a tiling [[NormalMap]] or [[DisplacementMap]] texture.  
 
Sculpting in order to create a tiling [[NormalMap]] or [[DisplacementMap]] texture.  
  
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* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by ''[http://raveal.net/p/25976 Hugo 'bugo' Beyer]''
 
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''
 
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''
 
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>

Revision as of 10:51, 22 August 2010


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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