Difference between revisions of "EnvironmentSculpting"

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=== Bricks and Tiles ===
 
=== Bricks and Tiles ===
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by '[http://www.youtube.com/user/manjurian manjurian]'<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
  
 
=== Metal ===
 
=== Metal ===
* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by '[http://www.youtube.com/user/plunq plunq]'<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] <<BR>>Thread on Polycount about modeling weld seams.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] <<BR>>Thread on Polycount about modeling weld seams.<<BR>><<BR>>
  
 
=== Rock and Stone ===
 
=== Rock and Stone ===
 
* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] <<BR>> [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<<BR>>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] <<BR>> [http://edgesize.com/stoneTUT.php Stone Tutorial] - by [http://edgesize.com Pedro 'bitmap' Amorim]<<BR>>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by [http://www.jmchristopher.com Jacob M. Christopher].<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>>
  
 
=== Wood ===
 
=== Wood ===
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>>
  
 
== Sculpting Tilable Maps ==
 
== Sculpting Tilable Maps ==
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=== Tilable Stone Walls ===
 
=== Tilable Stone Walls ===
  
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram 'Peris' Eulaers]<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>>
  
 
=== Tilable Cliffs ===
 
=== Tilable Cliffs ===
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by [http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh], a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by ''[http://raveal.net/p/25976 Hugo 'bugo' Beyer]''<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by ''[http://bobbyrice.blogspot.com/ Bobby "crazyeyes" Rice]''<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
  
 
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Revision as of 23:00, 8 January 2011


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone Walls

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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