Difference between revisions of "EnvironmentSculpting"

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=== Bricks and Tiles ===
 
=== Bricks and Tiles ===
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by '[http://www.youtube.com/user/manjurian manjurian]'<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by [http://www.youtube.com/user/manjurian 'manjurian']<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
  
 
=== Metal ===
 
=== Metal ===
* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by '[http://www.youtube.com/user/plunq plunq]'<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by [http://www.youtube.com/user/plunq 'plunq']<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] <<BR>>Thread on Polycount about modeling weld seams.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] <<BR>>Thread on Polycount about modeling weld seams.<<BR>><<BR>>
  

Revision as of 23:01, 8 January 2011


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone Walls

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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