EnvironmentSculpting

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Digital Sculpting

Digital sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


<<Anchor(Re-Topology_Apps)>>

Sculpting Apps

See for sculpting apps.

Base Meshes

See BaseMesh for downloadable meshes and base mesh modeling advice.

Character Sculpting

These cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.

Hard edge - highpoly - a Polycount thread <
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Environment Sculpting

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.

Optimization And Re-Topology



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