EnvironmentSculpting

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Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.

Optimization And Re-Topology


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>>

More Information

See for sculpting apps, see CharacterSculpting for character-based tutorials, see BaseMesh for downloadable meshes and base mesh modeling advice.


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