Difference between revisions of "GouraudShading"

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Gouraud is a [[Shading|shading]] method, named after the French mathematician Henri Gouraud (pronounced on-REE grrr-ROW).
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= Gouraud Shading =
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Each [[Triangle|triangle's]] color is created by [[Interpolating|interpolating]] the [[Vertex|vertex]] colors that are located at each corner of the triangle. In other words, the interior of each triangle is a smooth gradient between the colors of the three vertices. The vertex colors are usually created dynamically from the lighting in the scene, although the artist can instead assign specific colors to each vertex.
  
A [[Shading|shading]] method, named after the French mathematician Henri Gouraud (pronounced on-REE grrr-ROW). Each [[Triangle|triangle's]] color is created by [[Interpolating|interpolating]] the [[Vertex|vertex]] colors that are located at each corner of the triangle. In other words, the interior of each triangle is a smooth gradient between the colors of the three vertices. The vertex colors are usually created dynamically from the lighting in the scene, although the artist can instead assign specific colors to each vertex.
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Gouraud shading has a smooth look, but can look strange when using solid colors.
 
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Gouraud shading has a smooth look, but can look strange when using polygons with solid colors on them.
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[[Category:Glossary]]
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 15:31, 17 March 2015

Gouraud is a shading method, named after the French mathematician Henri Gouraud (pronounced on-REE grrr-ROW).

Each triangle's color is created by interpolating the vertex colors that are located at each corner of the triangle. In other words, the interior of each triangle is a smooth gradient between the colors of the three vertices. The vertex colors are usually created dynamically from the lighting in the scene, although the artist can instead assign specific colors to each vertex.

Gouraud shading has a smooth look, but can look strange when using solid colors.


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