Difference between revisions of "GradientMapping"

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= Gradient Mapping =
 
= Gradient Mapping =
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to use a gradient to emphasize depth and create focus.  
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Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
  
== Methods ==
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* [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi]
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* [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures] by [http://technical-eden.blogspot.com/ Ryan James Smith]
  
=== 3ds Max ===
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== Vertical Gradients ==
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The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
  
=== Maya ===
 
 
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Revision as of 12:15, 27 December 2012

Gradient Mapping

Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.

Vertical Gradients

The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.


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