Difference between revisions of "GradientMapping"

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= Gradient Mapping =
 
= Gradient Mapping =
Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
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You can use gradients to create texture maps.
  
* [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi]
 
* [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures] by [http://technical-eden.blogspot.com/ Ryan James Smith]
 
  
== Vertical Gradients ==
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== Vertical Gradient Baking ==
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
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== Gradient Remapping ==
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Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"

Revision as of 18:18, 25 July 2014

Gradient Mapping

You can use gradients to create texture maps.


Vertical Gradient Baking

The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.

Gradient Remapping

Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.


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