Difference between revisions of "GrassTechnique"

From polycount
Jump to: navigation, search
(Ryse Moss Tutorial)
(Tutorial: Modeling low-poly grass for Cryengine 3)
Line 11: Line 11:
 
<!-- ## ||[[attachment:example.jpg|Media:GrassTechnique/attachments/example.jpg||width=500]]|| -->
 
<!-- ## ||[[attachment:example.jpg|Media:GrassTechnique/attachments/example.jpg||width=500]]|| -->
 
<!-- ## ||Example.<<BR>><span style="font-size: smaller">Image by [[|]]</span>|| -->
 
<!-- ## ||Example.<<BR>><span style="font-size: smaller">Image by [[|]]</span>|| -->
 +
* [http://www.crydev.net/viewtopic.php?f=315&t=100319 Tutorial: Modeling low-poly grass for Cryengine 3] CryDevForums thread<<BR>>Tutorial for creating grass in CryEngine.
 
* [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread<<BR>>Tutorial about how the moss was created for Ryse.
 
* [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread<<BR>>Tutorial about how the moss was created for Ryse.
 
* [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2.
 
* [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2.

Revision as of 16:20, 10 March 2014

Grass Technique

Grass in-game can be created using a variety of techniques.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools