Difference between revisions of "Height map"

From polycount
Jump to: navigation, search
m (1 revision)
(Undo revision 5175 by Caustic (talk))
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
A height map is a grayscale texture used as a displacement map to define the topography of the polygons.
{{:[[OutOfDate]]}}
+
  
= Height Map =
+
Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the [[AlphaChannel|alpha channel]] of an object's texture is used for the height map. [[Landscape]]s often use height maps.
 
+
A grayscale texture used as a displacement map to define the topography of the polygons. Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the [[AlphaChannel|alpha channel]] of an object's texture is used for the height map. [[Voxel|Voxel]] landscapes often use height maps.
+
 
----
 
----
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 15:33, 17 March 2015

A height map is a grayscale texture used as a displacement map to define the topography of the polygons.

Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the alpha channel of an object's texture is used for the height map. Landscapes often use height maps.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools