Difference between revisions of "Landscape"

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(https://www.youtube.com/user/Futurepoly)
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== Terrain Modeling ==
 
== Terrain Modeling ==
 
* [http://www.polycount.com/forum/showthread.php?t=127161 Track AND Terrain] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=127161 Track AND Terrain] thread on the Polycount forum.
* [http://www.polycount.com/forum/showthread.php?t=108030 Welcome to CeleryLand!] - by [http://www.futurepoly.com/ Jason 'futurepoly' Stokes]
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* [http://www.polycount.com/forum/showthread.php?t=108030 Welcome to CeleryLand!] - by [http://www.futurepoly.com/ Jason 'futurepoly' Stokes], also see his [https://www.youtube.com/user/Futurepoly Youtube channel].
 
* [http://www.polycount.com/forum/showthread.php?t=91066 Pirate castle (UDK)] - by [http://ennelia.com/ Guillaume 'romy' Provost]
 
* [http://www.polycount.com/forum/showthread.php?t=91066 Pirate castle (UDK)] - by [http://ennelia.com/ Guillaume 'romy' Provost]
 
* [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).
 
* [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).

Revision as of 12:41, 14 August 2015

About creating terrains for games.

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