Difference between revisions of "Material"

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#REDIRECT [[Glossary#Material]]
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A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.
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A material is the user interface for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 16:04, 17 March 2015

A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.

A material is the user interface for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.


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