Difference between revisions of "Modular environments"

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Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
 
Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
 
__TOC__
 
  
 
== Modular Design & Workflow ==
 
== Modular Design & Workflow ==
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
  
* [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
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[[Image:150px_TimSimpson_TrimTutorial.jpg|150px|link=https://www.artstation.com/blogs/pixelmasher/eodW/trim-sheet-tutorial-environment-art-101]] [https://www.artstation.com/blogs/pixelmasher/eodW/trim-sheet-tutorial-environment-art-101 Creating Trim Textures Free Tutorial - Step by Step] - by [https://polycount.com/profile/PixelMasher Tim 'PixelMasher' Simpson]. Tutorial for creating [[MultiTexture#Trim_Sheets|trim sheets]].
  
* [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
+
[[Image:Witcher3BloodAndWine.jpg|150px|link=https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material]] [https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material Witcher 3 Blood and Wine architectural material] - by [https://polycount.com/profile/discussions/Mustache_Kid Jacek 'Mustache_Kid' Maj]. Breakdown of advanced multi-texturing architectural material system built in Unreal.
* [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
+
* [http://www.polycount.com/forum/showthread.php?t=79177 the Ensign Tavern] - by [http://www.patricksutton3d.com/ Patrick 'PatJS' Sutton]. Breakdowns for a modular multi-floor 19th century building.
+
* [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
+
* [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
+
* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
+
* [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
+
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly.
+
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 "Makkon"]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
+
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]. A modular city building and its texture sheet.
+
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]. Breaking up a building into modular pieces and designing the texture sheet.
+
* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell"s sketchbook thread] - by [http://www.adambromell.com Adam "adamBrome" Bromell]. Breaking an environment down into modular pieces.
+
* [http://boards.polycount.net/showthread.php?t=52565 Chris" sketchbook thread] - by [http://chrisholden.net/ Chris "cholden" Holden]. Environment design & modular workflow.
+
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
+
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors.
+
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
+
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. A summary of the modular workflow used at Epic on Unreal Tournament 3.
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* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone]. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
+
* [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
+
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
+
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
+
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
+
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
+
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
+
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
+
* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems.
+
* [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural looking angles in the modular kit.
+
  
== Units and Scale ==
+
[[Image:ShubhamKumar_TrimSheets.jpg|150px|link=https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3]] [https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3 Trim Sheet|Detailed Breakdown] - by [https://polycount.com/profile/shubham%20kumar Shubham Kumar]. Tutorial for [[MultiTexture#Trim_Sheets|trim sheets]] and a second UV channel. Polycount Forum threads: [https://polycount.com/discussion/218769/medieval-house-ue4 Medieval House (UE4)], [https://polycount.com/discussion/218586/medieval-watch-tower-ue4 Medieval Watch Tower (UE4)].
The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
+
  
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
+
[[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
+
 
* [http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html Unity: Import Settings for Meshes] - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
+
[[Image:TorFrick_UDKModularMasterclass.jpg|150px|link=https://www.youtube.com/watch?v=d0rxA9lZnbk]] [https://www.youtube.com/watch?v=d0rxA9lZnbk UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) a tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
 +
 
 +
[[Image:HelderPinto_PostApocSceneBreakdown.jpg|150px|link=https://helderp.artstation.com/blog/v1B3/post-apoc-scene-breakdown]] [https://helderp.artstation.com/blog/v1B3/post-apoc-scene-breakdown Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
 +
 
 +
[[Image:Halo4_Article.jpg|150px|link=http://polycount.com/discussion/159954/the-environment-art-of-halo-4/p1]] [http://polycount.com/discussion/159954/the-environment-art-of-halo-4/p1 Polycount Article: The Environment Art of Halo 4]. Modular workflow for Halo 4.
 +
 
 +
[[Image:TylerWinlass_ModularBuildingWorkflow.jpg|150px|link=https://3dmotive.com/p/building-3d-worlds-with-the-modular-workflow-for-games]] [https://3dmotive.com/p/building-3d-worlds-with-the-modular-workflow-for-games The Modular Environment Workflow for Games] - ($) a 3dmotive tutorial by [https://www.linkedin.com/in/twanlass Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 +
 
 +
[[Image:JoelBurgess_SkyrimsModularApproachtoLevelDesign.jpg|150px|link=http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html]] [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
 +
 
 +
[[Image:KevinJohnstone_ModularEnvironmentDesign.jpg|150px|link=http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar]] [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] (12 MB) and [https://docs.google.com/presentation/d/16abxRhcd-dbV5M4t8SRpJc8rmepBMXPYpRlewo0ZYDM/edit?usp=sharing Google Sheets conversion] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads [http://polycount.com/discussion/comment/678052/#Comment_678052 Lack of Environment Artists], [http://polycount.com/discussion/comment/924231/#Comment_924231 Gears2 Environment Art] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29&p=552991&viewfull=1#post552991 Gears2 Environment Art Step by Step (ZBrush Central)].
 +
 
 +
[[image:TorFrick_SciFiLab.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=89682]] [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick]. Extreme [[Texture atlas]]ing and [[ChannelPacking]].
 +
 
 +
[[Image:ScottJones_InvestigationIntoModularDesignWithinComputerGames.jpg|150px|link=file:Investigation_into_modular_design_within_computer_games_v1.0.pdf]] [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
 +
 
 +
[[Image:EpicGames_UsingWorkflowTechniquesAndModularity.jpg|150px|link=http://udn.epicgames.com/Two/WorkflowAndModularity.html]] [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly.
 +
 
 +
[[Image:BenHale_ModularEnvironmentArtAppliedFromPlasterTabletopSets.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=116526]] [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 Ben "Makkon" Hale]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
 +
 
 +
[[Image:ChristopherAlbeluhn_VisuallyAppealingBuildingGuide.jpg|150px|link=https://www.chrisalbeluhn.com/visually-appealing-building-guide]] [https://www.chrisalbeluhn.com/visually-appealing-building-guide Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [https://www.chrisalbeluhn.com/tutorials/ Additional tutorials here].
 +
 
 +
[[Image:ThiagoKlafke_CreatingModularEnvironmentsInUDK.jpg|150px|link=http://www.thiagoklafke.com/modularenvironments.html]] [http://www.thiagoklafke.com/modularenvironments.html Creating Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 +
 
 +
[[Image:ModularMountAndBlade.jpg|150px|link=ModularMountAndBlade]] [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
 +
 
 +
[[Image:GlynnSmith_ModularBrickWallTiling.jpg|150px|link=http://polycount.com/discussion/comment/1101338/#Comment_1101338]] [http://polycount.com/discussion/comment/1101338/#Comment_1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
 +
 
 +
[[Image:BramEulaers_GenericWallTutorial.jpg|150px|link=http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html]] [http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.net Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 +
 
 +
[[Image:OwenShepherd_CreatingPerfectlyTilingMeshes.jpg|150px|link=http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments]] [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
 +
 
 +
[[Image:PhilipKlevestav_WorkingWithModularSets.jpg|150px|link=http://www.philipk.net/tutorials/modular_sets/modular_sets.html]] [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
  
 
== More Information ==
 
== More Information ==
 +
 +
* [[ChannelPacking]]
 
* [[:Category:EnvironmentModeling]]
 
* [[:Category:EnvironmentModeling]]
 
* [[:Category:EnvironmentModularity]]
 
* [[:Category:EnvironmentModularity]]
 
* [[:Category:EnvironmentTexturing]]  
 
* [[:Category:EnvironmentTexturing]]  
 
* [[:Category:GameDesign]]
 
* [[:Category:GameDesign]]
 +
* [[Level Design]]
 +
* [[MultiTexture]]
 +
* [[MultiTexture#Trim_Sheets|Trim Sheets]]
 +
* [[Texture atlas]]
 +
* [[Units]]
  
 
----
 
----
[[Category:EnvironmentModeling]] [[Category:EnvironmentModularity]] [[Category:EnvironmentTexturing]]
+
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentModularity]] [[Category:EnvironmentTexturing]]

Latest revision as of 12:46, 15 November 2023

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.

150px TimSimpson TrimTutorial.jpg Creating Trim Textures Free Tutorial - Step by Step - by Tim 'PixelMasher' Simpson. Tutorial for creating trim sheets.

Witcher3BloodAndWine.jpg Witcher 3 Blood and Wine architectural material - by Jacek 'Mustache_Kid' Maj. Breakdown of advanced multi-texturing architectural material system built in Unreal.

ShubhamKumar TrimSheets.jpg Trim Sheet|Detailed Breakdown - by Shubham Kumar. Tutorial for trim sheets and a second UV channel. Polycount Forum threads: Medieval House (UE4), Medieval Watch Tower (UE4).

JacobNorris UDKModularBuildingSetBreakdown.jpg UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB)

TorFrick UDKModularMasterclass.jpg UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick - ($) a tutorial by Tor "snefer" Frick. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.

HelderPinto PostApocSceneBreakdown.jpg Post apoc scene Breakdown - by "HP" Pinto. Details about the creation of a modular abandoned warehouse.

Halo4 Article.jpg Polycount Article: The Environment Art of Halo 4. Modular workflow for Halo 4.

TylerWinlass ModularBuildingWorkflow.jpg The Modular Environment Workflow for Games - ($) a 3dmotive tutorial by Tyler Wanlass. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.

JoelBurgess SkyrimsModularApproachtoLevelDesign.jpg Skyrim’s Modular Approach to Level Design - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.

KevinJohnstone ModularEnvironmentDesign.jpg Modular Environment Design.rar (12 MB) and Google Sheets conversion - by Kevin Johnstone. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads Lack of Environment Artists, Gears2 Environment Art and Gears2 Environment Art Step by Step (ZBrush Central).

TorFrick SciFiLab.jpg An exercise in modular textures - Scifi lab UDK - by Tor 'Snefer' Frick. Extreme Texture atlasing and ChannelPacking.

ScottJones InvestigationIntoModularDesignWithinComputerGames.jpg File:Investigation into modular design within computer games v1.0.pdf (8.6MB PDF) - by Scott Jones. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread Modular design within games.

EpicGames UsingWorkflowTechniquesAndModularity.jpg Workflow techniques and modularity with Unreal game technology - by Epic Games. A guide to setting up your art-to-level-design pipeline and designing modularly.

BenHale ModularEnvironmentArtAppliedFromPlasterTabletopSets.jpg Modular Environment Art applied from plaster tabletop sets - by Ben "Makkon" Hale. Polycount forum thread with great visual breakdowns of modular tabeltop models.

ChristopherAlbeluhn VisuallyAppealingBuildingGuide.jpg Visually Appealing Building Guide - by Christopher Albeluhn. An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.

ThiagoKlafke CreatingModularEnvironmentsInUDK.jpg Creating Modular Environments in UDK - a tutorial by Thiago "Minotaur0" Klafke. Covers the techniques used to make Zest Foundation.

ModularMountAndBlade.jpg Modular Mount & Blade - by "gutekfiutek". Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.

GlynnSmith ModularBrickWallTiling.jpg Modular brick wall tiling - by Glynn Smith. Tips and screenshots for sculpting modular brick walls.

BramEulaers GenericWallTutorial.jpg Generic wall tutorial - by Bram "Peris" Eulaers. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.

OwenShepherd CreatingPerfectlyTilingMeshes.jpg Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.

PhilipKlevestav WorkingWithModularSets.jpg Working with Modular Sets - by Philip "PhilipK" Klevestav. How to design and texture modular sci-fi wall panels.

More Information


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