Difference between revisions of "PaintingAcrossSeams"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
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<!-- ## page was renamed from Painting Across Seams -->
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* Return to [[Polycount|Main Page]]<<BR>> Return to [[Category:Texturing]]
  
Painting Across Seams
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= Painting Across Seams =
  
There are four common workflows for solving seams when working in Photoshop and 3ds Max:
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There are four common workflows for solving texture seams:
  
* Paint & save in Photoshop, reload in Max, repeat until seams are solved.
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# Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.), repeat until seams are solved.
* Use a 3D paint tool/plugin inside Max to paint directly across the seams. Max 2010 has one, there are others available ([[PolyBoost]], [http://www.texpaint3d.de/tutorialtexpaint3d.html etc.]).
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# Use a 3D paint tool/plugin inside your 3D app to paint directly across the seams:
* Use a separate 3D Painting program (ZBrush, Mudbox, Bodypaint3D, Photoshop CS4, [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing etc.]) to paint directly across the seams.
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#* 3ds max:
* Apply a 2nd UV channel that goes across the original seam, bake it out to a new texture using RTT, fix the seam using Photoshop, apply the new map in Max, use RTT to bake it back into the original UV channel. [http://www.gamasutra.com/features/20061019/kojesta_01.shtml Tutorial here].
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#** [http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm Viewport Canvas] for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
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#** [http://renderhjs.net/textools/ TexTools] is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
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#** [http://www.polyboost.com/ PolyBoost] was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
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#** [http://www.texpaint3d.de/tutorialtexpaint3d.html TexPaint3D] is a free painting plugin, but does not isolate the painted details on a transparent layer.
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# Maya [http://download.autodesk.com/us/maya/2011help/files/Paint_Effects_and_3D_Paint_Tool_overview_What_is_Painting_in_Maya_.htm has various painting methods].
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# Use a dedicated 3D painting program to paint directly across the seams:
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#* ZBrush
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#* Mudbox
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#* Body Paint 3D
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#* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4]
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#* [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing etc.]
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# Use your 3D app's texture-baking tool and multiple UV channels:
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#* Apply a 2nd UV layout that is setup to be seamless where the original seam was.
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#* Bake it out to a new texture.
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#* Fix the seam in your 2D painting app.
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#* Apply the new map in your 3D app, and bake it back into the original UV layout.  
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#* [http://www.gamasutra.com/features/20061019/kojesta_01.shtml 3ds Max Tutorial] for this process - by ''[http://www.peterkojesta.com Peter Kojesta]''
  
<br>
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<<BR>>
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
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* Return to [[Polycount|Main Page]]<<BR>> Return to [[Category:Texturing]]

Revision as of 13:01, 7 July 2010

Painting Across Seams

There are four common workflows for solving texture seams:

  1. Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.), repeat until seams are solved.
  2. Use a 3D paint tool/plugin inside your 3D app to paint directly across the seams:
    • 3ds max:
      • Viewport Canvas for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
      • TexTools is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
      • PolyBoost was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
      • TexPaint3D is a free painting plugin, but does not isolate the painted details on a transparent layer.
  3. Maya has various painting methods.
  4. Use a dedicated 3D painting program to paint directly across the seams:
  5. Use your 3D app's texture-baking tool and multiple UV channels:
    • Apply a 2nd UV layout that is setup to be seamless where the original seam was.
    • Bake it out to a new texture.
    • Fix the seam in your 2D painting app.
    • Apply the new map in your 3D app, and bake it back into the original UV layout.
    • 3ds Max Tutorial for this process - by Peter Kojesta

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