Difference between revisions of "PaintingAcrossSeams"

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<!-- ## page was renamed from Painting Across Seams -->
 
<!-- ## page was renamed from Painting Across Seams -->
 
= Painting Across Seams =
 
= Painting Across Seams =
  
There are four common workflows for solving texture seams:
 
  
# Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.) to examine, repeat until seams are solved.
+
Here are some common workflows for solving texture seams. It is often easier if the seams can be painted non-destructively, on a separate layer with transparency.
# Use a 3D paint tool or plugin inside your 3D app to paint directly across the seams:
+
 
#* 3ds max:
+
== 2D Paint ==
#** [http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm Viewport Canvas] for Max 2010 and 2011. Layers are only supported in the Max 2011 version.  
+
# Paint & save in your 2D painting app (Photoshop, GiMP, etc.)
#** [http://renderhjs.net/textools/ TexTools] is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
+
# Reload the texture in your 3D app (3ds Max, Maya, etc.) to examine
#** [http://www.polyboost.com/ PolyBoost] was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
+
# Repeat until seams are solved
#** [http://www.texpaint3d.de/tutorialtexpaint3d.html TexPaint3D] is a free painting plugin, but does not isolate the painted details on a transparent layer.
+
 
# Maya [http://download.autodesk.com/us/maya/2011help/files/Paint_Effects_and_3D_Paint_Tool_overview_What_is_Painting_in_Maya_.htm has various painting methods].
+
== Integrated 3D Paint ==
# Use a dedicated 3D painting program to paint directly across the seams:
+
Use a 3D paint tool or plugin inside your main 3D software to paint directly across the seams.
#* ZBrush
+
 
#* Mudbox
+
=== 3ds Max Painting Tools ===
#* Body Paint 3D
+
* [http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm Viewport Canvas] for Max 2010 and 2011. Layers are only supported in the Max 2011 version.  
#* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4]
+
* [http://renderhjs.net/textools/ TexTools] is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
#* [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing etc.]
+
* [http://www.polyboost.com/ PolyBoost] was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
# Use your 3D app's texture-baking tool and multiple UV channels:
+
* [http://www.texpaint3d.de/tutorialtexpaint3d.html TexPaint3D] is a free painting plugin, but does not isolate the painted details on a transparent layer.
#* Apply a 2nd UV layout that is setup to be seamless where the original seam was.
+
 
#* Bake it out to a new texture.  
+
=== Maya Painting Tools ===
#* Fix the seam in your 2D painting app.
+
Maya has various painting methods available. See the [http://download.autodesk.com/us/maya/2011help/files/Paint_Effects_and_3D_Paint_Tool_overview_What_is_Painting_in_Maya_.htm Maya 2011 Help].
#* Apply the new map in your 3D app, and bake it back into the original UV layout.  
+
 
#* [http://www.gamasutra.com/features/20061019/kojesta_01.shtml 3ds Max Tutorial] for this process - by ''[http://www.peterkojesta.com Peter Kojesta]''
+
== Dedicated 3D Paint ==
 +
You can use a dedicated 3D painting program to paint directly across the seams. See the [[Tools]] page for a list of 3D Paint software.
 +
 
 +
== Multiple UV Channels ==
 +
Use your 3D app's texture-baking tool and multiple UV channels:
 +
# Apply a 2nd UV layout that is setup to be seamless where the original seam was.
 +
# Bake it out to a new texture.  
 +
# Fix the seam in your 2D painting app.
 +
# Apply the new map in your 3D app, and bake it back into the original UV layout.  
 +
# [http://www.gamasutra.com/features/20061019/kojesta_01.shtml 3ds Max Tutorial] for this process - by ''[http://www.peterkojesta.com Peter Kojesta]''
  
 
----
 
----
 
[[Category:Texturing]]  [[Category:TextureTechnique]]
 
[[Category:Texturing]]  [[Category:TextureTechnique]]

Revision as of 13:31, 7 July 2010

Painting Across Seams

Here are some common workflows for solving texture seams. It is often easier if the seams can be painted non-destructively, on a separate layer with transparency.

2D Paint

  1. Paint & save in your 2D painting app (Photoshop, GiMP, etc.)
  2. Reload the texture in your 3D app (3ds Max, Maya, etc.) to examine
  3. Repeat until seams are solved

Integrated 3D Paint

Use a 3D paint tool or plugin inside your main 3D software to paint directly across the seams.

3ds Max Painting Tools

  • Viewport Canvas for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
  • TexTools is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
  • PolyBoost was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
  • TexPaint3D is a free painting plugin, but does not isolate the painted details on a transparent layer.

Maya Painting Tools

Maya has various painting methods available. See the Maya 2011 Help.

Dedicated 3D Paint

You can use a dedicated 3D painting program to paint directly across the seams. See the Tools page for a list of 3D Paint software.

Multiple UV Channels

Use your 3D app's texture-baking tool and multiple UV channels:

  1. Apply a 2nd UV layout that is setup to be seamless where the original seam was.
  2. Bake it out to a new texture.
  3. Fix the seam in your 2D painting app.
  4. Apply the new map in your 3D app, and bake it back into the original UV layout.
  5. 3ds Max Tutorial for this process - by Peter Kojesta

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