PaintingAcrossSeams

From polycount
Revision as of 13:01, 7 July 2010 by EricChadwick (Talk)

Jump to: navigation, search

Painting Across Seams

There are four common workflows for solving texture seams:

  1. Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.), repeat until seams are solved.
  2. Use a 3D paint tool/plugin inside your 3D app to paint directly across the seams:
    • 3ds max:
      • Viewport Canvas for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
      • TexTools is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
      • PolyBoost was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
      • TexPaint3D is a free painting plugin, but does not isolate the painted details on a transparent layer.
  3. Maya has various painting methods.
  4. Use a dedicated 3D painting program to paint directly across the seams:
  5. Use your 3D app's texture-baking tool and multiple UV channels:
    • Apply a 2nd UV layout that is setup to be seamless where the original seam was.
    • Bake it out to a new texture.
    • Fix the seam in your 2D painting app.
    • Apply the new map in your 3D app, and bake it back into the original UV layout.
    • 3ds Max Tutorial for this process - by Peter Kojesta

<
>

Personal tools
Namespaces

Variants
Actions
Navigation
Tools