Difference between revisions of "Procedural"

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Revision as of 19:40, 13 July 2015

Procedural textures are images created using noise patterns and other visual algorithms.

However these patterns can look mechanical and repetitive. Several layers of painted and automatic patterns are usually combined to reduce repetition.

Procedural textures for games are often made with node-based texture-editing tools. For example: Substance Designer, Filter Forge, DDO, World Machine.


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