Difference between revisions of "RMA"

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RMA stands for [[Roughness map|Roughness]] + [[Metallic map|Metallic]] + [[Ambient occlusion map|Ambient occlusion]], which are packed into the red, green, and blue channels of a bitmap.  
 
RMA stands for [[Roughness map|Roughness]] + [[Metallic map|Metallic]] + [[Ambient occlusion map|Ambient occlusion]], which are packed into the red, green, and blue channels of a bitmap.  
  
These maps are used with [[PBR|Physically Based Rendering]].  
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These maps are used with [[PBR]] (Physically Based Rendering).  
  
 
The process of combining different maps into RGB channels is called [[ChannelPacking|channel packing]].
 
The process of combining different maps into RGB channels is called [[ChannelPacking|channel packing]].

Latest revision as of 13:51, 24 May 2015

RMA stands for Roughness + Metallic + Ambient occlusion, which are packed into the red, green, and blue channels of a bitmap.

These maps are used with PBR (Physically Based Rendering).

The process of combining different maps into RGB channels is called channel packing.


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