Difference between revisions of "RayTrace"

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(ported raytracing. Severely out of date.)
 
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Raytracing is a way of rendering a 3D image such that each screen pixel follows the path of every ray of light which influences its color. Raytracing is typically too slow to be interactive, but optimized versions are being developed for specific game purposes, see [[Whitepapers]].
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= Raytrace =
 
 
A way of rendering a 3D image which follows the path of every ray of light. Non-interactive, it works best for rendering images which have many reflective surfaces, like steel balls.
 
 
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[[Category:Glossary]]
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 20:22, 19 March 2015

Raytracing is a way of rendering a 3D image such that each screen pixel follows the path of every ray of light which influences its color. Raytracing is typically too slow to be interactive, but optimized versions are being developed for specific game purposes, see Whitepapers.


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