Difference between revisions of "ReTopologyModeling"

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= More Information =
 
= More Information =
* [[CharacterSculpting]]
 
 
* [[BaseMesh]]
 
* [[BaseMesh]]
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* [[Character Modeling]]
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* [[CharacterSculpting]]
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* [[Topology]]
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* [[Tools#Re-Topology_Software]]
  
 
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[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:Topology]]
 
[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:Topology]]

Revision as of 07:18, 19 May 2015

Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via sculpting. Messy meaning that it either has too much detail or has a topology that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a DisplacementMap or NormalMap. The new mesh can either be used directly in-game, or it can be used as the control cage for a subdivision surface.


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