Difference between revisions of "Self shadowed bump map"

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* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]]
 
 
 
= Self-Shadowed Bump Map =
 
= Self-Shadowed Bump Map =
 
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping].
 
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping].
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<<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread].
 
<<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread].
  
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* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]]
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[[Category:Texturing]] [[Category:BumpMap]]

Revision as of 17:54, 5 July 2010

Self-Shadowed Bump Map

This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. <
>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.


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