Difference between revisions of "Self shadowed bump map"

From polycount
Jump to: navigation, search
m
m (Throttlekitty moved page SelfShadowedBumpMap to Self shadowed bump map: Convert old>new space and case.)
(No difference)

Revision as of 12:32, 14 August 2014

Self-Shadowed Bump Map

This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. <
>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools