Difference between revisions of "Self shadowed bump map"

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m (Throttlekitty moved page SelfShadowedBumpMap to Self shadowed bump map: Convert old>new space and case.)
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[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
 
[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
<<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread].
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<br>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread].
  
 
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]
 
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]

Revision as of 13:27, 2 December 2014

Self-Shadowed Bump Map

This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.


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