Difference between revisions of "Shading"

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Shading is the process of assigning values to the surfaces of objects, which control the way the surface interacts with light in the scene to create the object's color, specularity (highlights), reflective qualities, transparency, and refraction.
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= Shading =
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Shading mimics the material that an object is supposed to be made of: wood, plastic, metal, etc. The art of shading is understanding how the range of parameters will interact to create realistic or else imaginative effects.
  
The process of assigning values to the surfaces of objects, which control the way the surface interacts with light in the scene to create the object's color, specularity (highlights), reflective qualities, transparency, and refraction. Shading mimics the material that an object is supposed to be made of-- wood, plastic, metal, etc. The art of shading is understanding how the range of parameters will interact to create realistic or else imaginative effects. Also sometimes called surfacing.  
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Also called surfacing.  
  
See also [[GouraudShading|Gouraud shading]], [[Phong|Phong shading]].
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* [[GouraudShading]]
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* [[Phong]]
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* [[Rendering]]
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* [[Shaders]]
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 19:01, 25 February 2015

Shading is the process of assigning values to the surfaces of objects, which control the way the surface interacts with light in the scene to create the object's color, specularity (highlights), reflective qualities, transparency, and refraction.

Shading mimics the material that an object is supposed to be made of: wood, plastic, metal, etc. The art of shading is understanding how the range of parameters will interact to create realistic or else imaginative effects.

Also called surfacing.


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