User contributions
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- 12:27, 29 August 2021 (diff | hist) . . (+1) . . m Category:Glossary (changed category) (current)
- 12:14, 29 August 2021 (diff | hist) . . (+96) . . N Sound (add sound) (current)
- 12:08, 29 August 2021 (diff | hist) . . (-2) . . m Prop Modeling (changed category) (current)
- 12:07, 29 August 2021 (diff | hist) . . (+92) . . N Modeling (Discipline Modeling)
- 11:57, 29 August 2021 (diff | hist) . . (+62) . . m Concept (minor edit) (current)
- 11:52, 29 August 2021 (diff | hist) . . (+50) . . m Polycounter Job Census (add archive categroy) (current)
- 07:20, 16 July 2021 (diff | hist) . . (+160) . . N Reflection (Created page with "Describes the reflection of an medium. so the light emitted from the source return to the source because of the reflection properties of the medium that got hit") (current)
- 07:16, 16 July 2021 (diff | hist) . . (+73) . . N Refraction (Created page with "Refraction describes the change of direction of a light through an object") (current)
- 07:14, 16 July 2021 (diff | hist) . . (+90) . . N Dispersion (Created page with "Dispersion describes the process of white light getting scattered in different wavelengths") (current)
- 07:03, 16 July 2021 (diff | hist) . . (+129) . . N Chromatic aberration (Created page with "Chromatic aberration describes a optical failure. Its describes when the light gets scattered and can’t be focused at one point") (current)
- 18:55, 2 July 2021 (diff | hist) . . (+201) . . N Deferred Shading (Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T...") (current)
- 12:27, 1 July 2021 (diff | hist) . . (+389) . . N Ptex (Created page with "Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime....") (current)
- 16:28, 30 June 2021 (diff | hist) . . (+87) . . N Krita (Created page with "Krita is a free, open source drawing software https://krita.org/en Category:Tools") (current)
- 18:32, 29 June 2021 (diff | hist) . . (+91) . . Rendering (current)
- 18:27, 29 June 2021 (diff | hist) . . (+21) . . m LevelOfDetail (added category)
- 18:26, 29 June 2021 (diff | hist) . . (+561) . . LevelOfDetail
- 18:18, 29 June 2021 (diff | hist) . . (+599) . . Landscape (current)
- 18:01, 29 June 2021 (diff | hist) . . (+24) . . Flat Shading
- 18:01, 29 June 2021 (diff | hist) . . (+178) . . N Smooth Shading (Created page with "Shading is applied per pixel-basis, bilinear-interpolation is used Smooth Shading is a generic term more specialisced are * Gourad Shading * Phong Shading Category:Glossary") (current)
- 17:57, 29 June 2021 (diff | hist) . . (+97) . . N Flat Shading (Created page with "Flat Shading describes a method were the polygon are all shaded individually Picture add here")
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