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File:Cubemap angular distortion.jpg (1,200 × 900 (216 KB)) - 17:42, 5 October 2014File:Cubemap from center.jpg (1,600 × 1,000 (161 KB)) - 17:42, 5 October 2014File:Cubemap off center.jpg (1,600 × 1,000 (177 KB)) - 17:43, 5 October 2014File:Cubemap powervr borders.jpg (595 × 447 (138 KB)) - 04:53, 29 July 2014File:Cubemap powervr seams.jpg (640 × 480 (111 KB)) - 04:53, 29 July 2014File:Cubemap Sorsele humus.jpg (416 × 312 (15 KB)) - 04:53, 29 July 2014File:Cubemap sunset whatif.jpg (768 × 128 (56 KB)) - 04:53, 29 July 2014File:Cubemap uffizi hdrshop.jpg (375 × 500 (38 KB)) - 04:53, 29 July 2014-
22 B (3 words) - 13:51, 14 August 2014
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- ...ghting only, for example a [[DiffuselyConvolvedCubeMap|diffusely convolved cubemap]].26 KB (4,013 words) - 10:41, 27 November 2018
- A cubemap is six images that are mapped onto a cube, creating a 360° panorama. | A cubemap in horizontal-cross format. <span style="font-size: smaller">Image by [http20 KB (3,089 words) - 17:25, 22 August 2018
- ...577(v=vs.85).aspx DDS Cube Map Example] - Microsoft documentation on how a cubemap is arranged in DDS format.1 KB (197 words) - 21:25, 22 May 2016
- ...usely convolved cube map'' is simply a blurred-down version of a regular [[CubeMap|cube map]]. When a [[:Category:Shaders|shader]] adds the cube map to the mo4 KB (491 words) - 18:17, 22 May 2016
- ...cubemap for generating IBL(image based lighting), the other is enviroment cubemap for reflection."'' ...''"Post effect, 3dsmax2008/2009 viewport shadowmap, Subsurface scattering, Cubemap Image based lighting, Diffuse(alpha channel control opacity),Normal map,Ao17 KB (2,542 words) - 10:45, 15 January 2020
- ...oiding the typical linear distortion artifacts, by rendering the game as a cubemap, then stitching it together into an anamorphic projection.858 B (140 words) - 19:59, 25 February 2015
- ...ch outwards beyond the edges of the texture. Clamp is great for use with [[Cubemap]]s, since when the texture is [[Texture filtering|filtered]] you don't want10 KB (1,448 words) - 21:40, 17 May 2020