Difference between revisions of "Specular color map"

From polycount
Jump to: navigation, search
(Gamma Corrected Specularity)
m (Throttlekitty moved page SpecularColorMap to Specular color map: Convert old>new space and case.)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
 
<!-- ## page was renamed from Specular Color Map -->
 
<!-- ## page was renamed from Specular Map -->
 
 
 
= Specular Color Map =
 
= Specular Color Map =
 
A texture that controls the intensity/color of the specular highlights from real-time lights.
 
A texture that controls the intensity/color of the specular highlights from real-time lights.
Line 8: Line 4:
 
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
 
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
  
Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the [[Specular Gloss Map]].  
+
Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the [[Specular gloss map]].  
  
 
== Specular Tutorials ==
 
== Specular Tutorials ==
Line 16: Line 12:
 
* [http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Creating Models in Quake 4] by [http://www.ravensoft.com/ Raven Software] has a great section on creating specular maps for Quake 4 characters.  
 
* [http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Creating Models in Quake 4] by [http://www.ravensoft.com/ Raven Software] has a great section on creating specular maps for Quake 4 characters.  
 
* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell] has some information on painting a specular map for metal surfaces.
 
* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell] has some information on painting a specular map for metal surfaces.
* [http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ How to Hand Paint Convincing Metal Textures] by [http://racer445.com/ 'racer445'] has some tips about creating specular maps.
+
* [http://www.nextgenhardsurface.com/index.php?pageid=racer445 Texturing Tutorial] by [http://racer445.com/ Evan 'racer445' Herbert] has some tips about creating specular maps.
 
* [http://www.polycount.com/forum/showthread.php?t=64286 Why so blue?] thread on the Polycount forum has an informed discussion about why the color blue is used for human skin specular maps.
 
* [http://www.polycount.com/forum/showthread.php?t=64286 Why so blue?] thread on the Polycount forum has an informed discussion about why the color blue is used for human skin specular maps.
  
 
----
 
----
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:SpecularMap]]
+
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Specular map]]

Latest revision as of 13:30, 14 August 2014

Specular Color Map

A texture that controls the intensity/color of the specular highlights from real-time lights.

Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.

Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the Specular gloss map.

Specular Tutorials


Personal tools
Namespaces

Variants
Actions
Navigation
Tools