Specular gloss map

From polycount
Revision as of 11:24, 31 July 2010 by EricChadwick (Talk)

Jump to: navigation, search


Specular Gloss Map

A texture that controls the width/power of the specular highlights from real-time lights.

This usually only requires a monochrome texture. If the shader supports RGB the gloss map can be used to control a separate width/power for each color, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.

Usually a shader will also support per-pixel control for the color/intensity of the specular highlights (see Specular Color Map).


Personal tools
Namespaces

Variants
Actions
Navigation
Tools