Difference between revisions of "Spherical environment map"

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Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.  
 
Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.  
  
When the camera moves around the object, the reflection is not very realistic since the same image is always reflected. The reflection is usually view-aligned, though Mudbox aligns its SEMs to the light.
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When the camera moves around the object, the reflection is not very realistic since the same image is always reflected.  
  
Lit Sphere is another name for SEM.
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The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.
  
* [http://www.pixologic.com/docs/index.php/Types_of_Materials ZBrush MatCap] materials use SEM.
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Also called [[MatCap]] or Lit Sphere.
* [http://area.autodesk.com/tutorials/lit_sphere_material_closer_look Mudbox Lit Sphere] material uses SEM.
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* [http://norman3d.com/blog/?p=62 Spherical Environment Mapping in Unreal 3] - by ''[http://norman3d.com Norman Schaar]''
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* [https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4 Matcaps for UE4] Unreal Engine Forum thread.
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* [http://www.polycount.com/forum/showthread.php?t=112129 UDK LitSpheres, world space and camera space] Polycount Forum thread.
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* [http://www.pixologic.com/docs/index.php/Types_of_Materials ZBrush MatCap] Pixologic documentation.
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* [http://area.autodesk.com/tutorials/lit_sphere_material_closer_look Mudbox Lit Sphere] Autodesk tutorial.
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* [http://norman3d.com/blog/?p=62 Spherical Environment Mapping in Unreal 3] - by ''[http://norman3d.com Norman 'Norman3D' Schaar]''
 
* [http://www.ozone3d.net/tutorials/glsl_texturing_p04.php The Art of Texturing Using The OpenGL Shading Language - Spherical Environment Mapping] - by ''[http://www.ozone3d.net/about.php Jerome Guinot]''
 
* [http://www.ozone3d.net/tutorials/glsl_texturing_p04.php The Art of Texturing Using The OpenGL Shading Language - Spherical Environment Mapping] - by ''[http://www.ozone3d.net/about.php Jerome Guinot]''
* [http://boards.polycount.net/showthread.php?t=68125 LitSpheres in Max viewport] Polycount thread has Max & Maya FX shaders and many example Lit Spheres.
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* [http://boards.polycount.net/showthread.php?t=68125 LitSpheres in Max viewport] Polycount Forum thread has Max & Maya FX shaders and many example Lit Spheres.
* [http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max] by ''[http://www.till.maginot.eu/ Till "Rollin" Maginot]'' supports LitSpheres. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
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* [http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max] by ''[http://www.till.maginot.eu/ Till 'Rollin' Maginot]'' supports LitSpheres. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
* [http://vimeo.com/7916648 Mudbox Litspheres creation] - by ''[http://www.pioroberson.com/ Pior "pior" Oberson]'', timelapse video of him creating Lit Spheres.
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* [http://vimeo.com/7916648 Mudbox Litspheres creation] - by ''[http://www.pioroberson.com/ Pior 'pior' Oberson]'', timelapse video of him creating Lit Spheres.
  
 
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:EnvironmentMap]]
 
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:EnvironmentMap]]

Revision as of 08:39, 21 July 2014

Spherical Environment Map

Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.

When the camera moves around the object, the reflection is not very realistic since the same image is always reflected.

The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.

Also called MatCap or Lit Sphere.


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