Difference between revisions of "Subdivision Surface Modeling"

From polycount
Jump to: navigation, search
(CategoryCharacter CategoryEnvironment)
(SubdivisionModelingDotCom pdf files)
Line 19: Line 19:
  
 
* [[Image:SubdivisionSurfaceModeling$subd_digitalsculpturetechniques.png]]<<BR>>[http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter]<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_digitalsculpturetechniques.png]]<<BR>>[http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter]<<BR>><<BR>>
* [[Image:SubdivisionSurfaceModeling$subd_thepole.png]]<<BR>>[http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum<<BR>><<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_thepole.png]]<<BR>>[http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. Saved here: [[attachment:SubdivisionModelingDotCom_The-Pole.pdf]] (10MB PDF)<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thepolerevised.png]]<<BR>>[http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thepolerevised.png]]<<BR>>[http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
* [http://gotwires.blogspot.de/ gotwires.blogspot.de] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
 
* [http://gotwires.blogspot.de/ gotwires.blogspot.de] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
 
* [http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>
 
* [http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>

Revision as of 16:12, 14 November 2012

Subdivision Surface Modeling

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
><
>
Subdivision Topology Artifacts video from The GuerrillaCG Project<
><
>
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
><
>
Sub-Division Primer from Subdivisionmodeling.com<
><
>

Hard Surfaces

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
><
>
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
><
>
3D Tutorials from Per Abrahamsen aka Per128<
><
>
modeling hi poly weapons is painful, any tips? from the Polycount Boards<
><
>
Technical highpoly workflow tutorial and scripts from the Polycount Boards<
><
>
How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
><
>
Inorganic Modeling Fundamentals : Part 1 for 3ds Max by Grant Warwick (free registration required) <
><
>
Inorganic Modeling Fundamentals : Part 2 for 3ds Max by Grant Warwick (free registration required)<
><
>
ModelingBathroomTiles - by okkun<
><
>

Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
><
>
Modeling shoe laces, boot laces... etc. from the Polycount Boards<
><
>

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools