Difference between revisions of "Subdivision Surface Modeling"

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(Grant Warwick = sathe)
(re-org links)
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* [[Image:SubdivisionSurfaceModeling$subd_subdtopologyartifacts.png]]<<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_subdtopologyartifacts.png]]<<BR>>
 
  [http://www.youtube.com/watch?v=k_S1INdEmdI Subdivision Topology Artifacts] video from [http://www.guerrillacg.org/about The GuerrillaCG Project]<<BR>><<BR>>
 
  [http://www.youtube.com/watch?v=k_S1INdEmdI Subdivision Topology Artifacts] video from [http://www.guerrillacg.org/about The GuerrillaCG Project]<<BR>><<BR>>
 +
 +
* [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]<<BR>>
 +
[http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant 'sathe' Warwick]<<BR>><<BR>>
  
 
* [[Image:SubdivisionSurfaceModeling$subd_tecnicasmodelado.png]]<<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_tecnicasmodelado.png]]<<BR>>
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  [http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html Sub-Division Primer] from [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com]<<BR>><<BR>>
 
  [http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html Sub-Division Primer] from [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com]<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$subd_digitalsculpturetechniques.png]]<<BR>>[http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter]<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thepole.png]]<<BR>>[http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. Saved here: [[attachment:SubdivisionModelingDotCom_The-Pole.pdf]] (10MB PDF)<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thepolerevised.png]]<<BR>>[http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
 
* [[Image:SubdivisionSurfaceModeling$subd_gotwires.png]]<<BR>>[http://gotwires.blogspot.de/ gotwires.blogspot.de] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_gotwires.png]]<<BR>>[http://gotwires.blogspot.de/ gotwires.blogspot.de] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_wikipedia.png]]<<BR>>[http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_wikipedia.png]]<<BR>>[http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>
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== Hard Surfaces ==
 
== Hard Surfaces ==
  
* [[Image:SubdivisionSurfaceModeling$subd_doublesmooth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=117488 Double Smooth] - by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis]<<BR>>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<<BR>><<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_howumodeldemshapes.png]]<<BR>>
 +
[http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
 +
 
 
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>>
 
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>>
 
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>>
 
  [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].<<BR>><<BR>>
 
  [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]<<BR>>
 
[http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant 'sathe' Warwick]<<BR>><<BR>>
 
  
 
* [[Image:SubdivisionSurfaceModeling$subd_probooleans.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=106272 Using ProBooleans in 3ds Max for sub-d modeling] Polycount forum thread.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_probooleans.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=106272 Using ProBooleans in 3ds Max for sub-d modeling] Polycount forum thread.<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_per1283dtutorials.png]]<<BR>>
 +
[http://www.per128.com/pages_tutorials/index.html 3D Tutorials] from [http://www.per128.com/ Per Abrahamsen aka Per128]<<BR>><<BR>>
 +
 
* [[Image:SubdivisionSurfaceModeling$subd_marcusaseth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_marcusaseth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
* [[Image:SubdivisionSurfaceModeling$subd_howumodeldemshapes.png]]<<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
  [http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
+
  [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
  
 
* [[Image:SubdivisionSurfaceModeling$subd_racer445scifiprop.png]]<<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_racer445scifiprop.png]]<<BR>>
 
  [http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ Creating a Next-Gen Sci-Fi Prop] video tutorial by [http://racer445.com/ Evan 'racer445' Herbert]. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a [[TurboSmooth]] modifier set to preserve smoothing groups, then another without on top.<<BR>><<BR>>
 
  [http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ Creating a Next-Gen Sci-Fi Prop] video tutorial by [http://racer445.com/ Evan 'racer445' Herbert]. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a [[TurboSmooth]] modifier set to preserve smoothing groups, then another without on top.<<BR>><<BR>>
  
 +
* [[Image:SubdivisionSurfaceModeling$subd_doublesmooth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=117488 Double Smooth] - by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis]<<BR>>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_firehydrant.png]]<<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_firehydrant.png]]<<BR>>
 
  [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]''<<BR>><<BR>>
 
  [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]''<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$subd_per1283dtutorials.png]]<<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>>
  [http://www.per128.com/pages_tutorials/index.html 3D Tutorials] from [http://www.per128.com/ Per Abrahamsen aka Per128]<<BR>><<BR>>
+
  [[ModelingBathroomTiles]] - by [http://www.valent.us okkun]<<BR>><<BR>>
  
 
* [[Image:SubdivisionSurfaceModeling$subd_modelinghipolyweaponsispainful.png]] <<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_modelinghipolyweaponsispainful.png]] <<BR>>  
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  [http://boards.polycount.net/showthread.php?t=38222 Technical highpoly workflow tutorial and scripts] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
 
  [http://boards.polycount.net/showthread.php?t=38222 Technical highpoly workflow tutorial and scripts] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
+
* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>>
[http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
+
 
+
* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>>
+
[[ModelingBathroomTiles]] - by [http://www.valent.us okkun]<<BR>><<BR>>
+
  
 
<span id="OS"></span>
 
<span id="OS"></span>
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  [http://boards.polycount.net/showthread.php?t=71189 Modeling shoe laces, boot laces... etc.] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
 
  [http://boards.polycount.net/showthread.php?t=71189 Modeling shoe laces, boot laces... etc.] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_digitalsculpturetechniques.png]]<<BR>>[http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter]<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thepole.png]]<<BR>>[http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. Saved here: [[attachment:SubdivisionModelingDotCom_The-Pole.pdf]] (10MB PDF)<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thepolerevised.png]]<<BR>>[http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 +
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
  
 
== More Information ==
 
== More Information ==

Revision as of 15:37, 14 May 2013

Subdivision Surface Modeling

This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
><
>
Subdivision Topology Artifacts video from The GuerrillaCG Project<
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>
Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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>
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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>

Hard Surfaces

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
><
>
Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
><
>
3D Tutorials from Per Abrahamsen aka Per128<
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>
How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
><
>
Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
><
>
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
><
>
ModelingBathroomTiles - by okkun<
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>
modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
><
>

Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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>

More Information


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