Difference between revisions of "Texel"

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#REDIRECT [[Glossary#Texel]]
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A texel is each [[Pixel]] of a [[Texture]] during the time the texture is being processed by the [[:Category:GameEngines|game engine]].
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After the engine performs calculations to project the texture onto [[Polygon]]s, the texture pixels are transformed into texels. Then the engine [[Rendering|renders]] the scene, and at that point it transforms those texels into screen pixels.
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The distinction between texels and pixels is important in defining how the engine transforms textures. First they're texture pixels, then they're texels, then they're finally screen pixels.
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[[Category:Glossary]][[Category:Rendering]]

Revision as of 20:32, 19 March 2015

A texel is each Pixel of a Texture during the time the texture is being processed by the game engine.

After the engine performs calculations to project the texture onto Polygons, the texture pixels are transformed into texels. Then the engine renders the scene, and at that point it transforms those texels into screen pixels.

The distinction between texels and pixels is important in defining how the engine transforms textures. First they're texture pixels, then they're texels, then they're finally screen pixels.


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