Difference between revisions of "Texture Coordinates"

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=== 3ds Max ===
 
=== 3ds Max ===
 
* [http://boards.polycount.net/showthread.php?t=69736 TexTools]
 
* [http://boards.polycount.net/showthread.php?t=69736 TexTools]
 +
* [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator]
 
* [http://boards.polycount.net/showthread.php?t=71073 turboTools]
 
* [http://boards.polycount.net/showthread.php?t=71073 turboTools]
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscipt]
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscipt]

Revision as of 11:02, 21 December 2010

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


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