Difference between revisions of "Texture Coordinates"

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(carlos' image, paul's image)
(Some SI / XSI tools)
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* [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com]
 
* [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com]
 
* [http://www.castorlee.com/maya-tools/auto-uv-mapper Castor Lee's Auto UV Mapper]
 
* [http://www.castorlee.com/maya-tools/auto-uv-mapper Castor Lee's Auto UV Mapper]
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=== Softimage / XSI ===
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* [http://www.sshadows2005.narod.ru/main/programming/softimage/headusuvlayout.htm Softimage Bridge to Headus UV Layout]
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* [http://www.creativecrash.com/xsi/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com]
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* [http://sculptwork.com/rr/bak/kim/roadkill.zip Softimage Bridge to Roadkill]
  
 
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[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 11:14, 20 May 2011

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


UV Tutorials

[[attachment:uvtut_3dprojectionnetwork.jpg|Media:TextureCoordinates/attachments/uvtut_3dprojectionnetwork.jpg

UV Tools

3ds Max

Maya

Softimage / XSI


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