Difference between revisions of "Texture Coordinates"

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(tutorial image captions, Jesse Sosa's tut, better summary, UVLayout link.)
(SphereTopology link fix)
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* [http://www.game-artist.net/forums/support-tech-discussion/182-step-step-techniques-tiling-textures-3ds-max.html Step-by-Step Techniques for Tiling Textures in 3ds Max] - by Chris Holden, how to make [[TextureAtlas|texture atlases]].
 
* [http://www.game-artist.net/forums/support-tech-discussion/182-step-step-techniques-tiling-textures-3ds-max.html Step-by-Step Techniques for Tiling Textures in 3ds Max] - by Chris Holden, how to make [[TextureAtlas|texture atlases]].
 
* [http://www.polycount.com/forum/showthread.php?t=82546 Organic rock UV seams] Polycount forum thread, how to create good UVs for spheroids.
 
* [http://www.polycount.com/forum/showthread.php?t=82546 Organic rock UV seams] Polycount forum thread, how to create good UVs for spheroids.
* [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] Polycount forum thread, good methods for UVing spheres. For sphere modeling tips see [[Sphere Topology]].
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* [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] Polycount forum thread, good methods for UVing spheres. For sphere modeling tips see [[SphereTopology]].
 
* [[FirstPersonWeaponUV|First-Person Weapon UVs]] by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson], good weapon UVs.
 
* [[FirstPersonWeaponUV|First-Person Weapon UVs]] by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson], good weapon UVs.
 
* [http://www.cgsharpe.com/?p=55 Maya / Mudbox: Street Cop Workflow] by [http://www.fx81.com/ Mashru Mishu], good character UVs.  
 
* [http://www.cgsharpe.com/?p=55 Maya / Mudbox: Street Cop Workflow] by [http://www.fx81.com/ Mashru Mishu], good character UVs.  
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== UV Map Grids ==
 
== UV Map Grids ==
This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.  
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The grid is a texture to use while unwrapping a mesh. Sometimes called a custom UV map template, a UV checker, or a test grid.  
  
Good things to have in a uv map grid:
+
Good things to have in a UV map grid:
 
* A large checker grid to see large distortions.
 
* A large checker grid to see large distortions.
 
* A fine per-pixel grid to see small distortions.
 
* A fine per-pixel grid to see small distortions.

Revision as of 18:12, 29 November 2014

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh. These numbers are often used to stretch a 2D texture onto a 3D mesh, but they can be used for other things like coloring the mesh (see Vertex color), controlling the flow across the surface (see Flow map), etc.

UV Tutorials

Skankerzero uv mapping thoughts p1of4.png
Skankerzero uv mapping thoughts p2of4.png
Skankerzero uv mapping thoughts p3of4.png
Skankerzero uv mapping thoughts p4of4.png
UV mapping thought process. Images by Jesse "skankerzero" Sosa.
An automated UV projection network in Maya.
Image by Paul "prolow" Lohman.
How to edit multiple UV channels in 3ds Max.
Image by Carlos "cman2k" Montero.


UV Tools

3ds Max

Headus

Maya

Softimage / XSI

UV Map Grids

The grid is a texture to use while unwrapping a mesh. Sometimes called a custom UV map template, a UV checker, or a test grid.

Good things to have in a UV map grid:

  • A large checker grid to see large distortions.
  • A fine per-pixel grid to see small distortions.
  • Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square.
  • Unique colors across the map, to see where the UV is tiling.
  • Letters and/or numbers to see when the UV is reversed.
  • Letters and/or numbers to see where a mesh feature is located in UV space.
Uvrefmap blackwhite.jpg
Uvrefmap blender.jpg
Uvrefmap checker green.gif
Uvrefmap checker util-mark.jpg
Uvrefmap checkeredmap.jpg
Uvrefmap circles.jpg
Uvrefmap circles letters.jpg
Uvrefmap circles noise.jpg
Uvrefmap circlesgreen noise.jpg
Uvrefmap circlessquares.jpg
Uvrefmap grid large.jpg
Uvrefmap grid small.jpg
Uvrefmap HarlequiN grid.jpg
Uvrefmap nvidia greengrid.jpg
Uvrefmap util-mark1.jpg

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