MR materials for 3ds Max - by Enrico "SyncViewS" Gullotti. mental ray materials for 3ds Max, including dark shiny, light wireframe, and dark wireframe. File:MR PresentationMat 01.zip. Discussion thread.
Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using shaders.
Low Poly Challenge STYLE GUIDE Polycount Forum thread. Turning off anti-aliasing & filtering, instructions for many software packages.James Hall. Lighting a normal-mapped model using 2-point lighting and ambient occlusion.
Pior "pior" Oberson. Using real-time depth of field, plus antialiased wireframes, in 3ds Max.
Pior "pior" Oberson. Self-shadowing can be easily baked in 3ds Max. However baking can be avoided in version 2009 onwards because Max now supports real-time dynamic shadowing in the viewport.
Screenshots & Presentation Help/Thread of Knowledge thread on Polycount. Tips for creating high-quality screenshots in UDK.