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Create the page "Atlas" on this wiki! See also the search results found.
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- #REDIRECT [[Texture atlas]]27 B (3 words) - 17:41, 21 August 2014
- A Texture Atlas describes the method of packing many separate textures together into a sing The textures can either be cropped out of the atlas by adding more edges to the model and cutting up the [[Texture Coordinates|8 KB (1,156 words) - 14:51, 21 June 2020
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- ...ed an Atlas layout. Alternatively, sometimes the UVs can be arranged in an atlas layout and the occlusion can use them as-is, while other tiled textures can10 KB (1,675 words) - 18:27, 5 September 2023
- Rectangular textures packed inside a [[Texture atlas]] can also be tiled. * [[Texture atlas]]6 KB (871 words) - 08:59, 12 May 2016
- * [[Texture atlas]]5 KB (657 words) - 11:26, 20 August 2023
- When a game model uses a single texture sheet ([[Texture atlas]]) the image will have areas that are used for the textures and blank areas4 KB (657 words) - 09:08, 10 June 2017
- * Use atlas maps to get many small items together in one texture/material/shader.2 KB (358 words) - 04:43, 29 July 2014
- * [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator]5 KB (769 words) - 13:20, 14 March 2015
- * [[Texture atlas]]12 KB (1,587 words) - 19:49, 4 March 2023
- #REDIRECT [[Texture atlas]]27 B (3 words) - 17:41, 21 August 2014
- * [[Texture atlas]]919 B (108 words) - 13:51, 24 May 2015
- A Texture Atlas describes the method of packing many separate textures together into a sing The textures can either be cropped out of the atlas by adding more edges to the model and cutting up the [[Texture Coordinates|8 KB (1,156 words) - 14:51, 21 June 2020
- #REDIRECT [[Texture Atlas]]27 B (3 words) - 02:14, 4 August 2014
- ...1 square. However, multiple tiling textures can be arranged in a [[Texture atlas]] as [http://udn.epicgames.com/Three/TerrainAdvancedTextures.html#Texture%2 ...s for Tiling Textures in 3ds Max] - by Chris Holden, how to make [[Texture atlas]]es.10 KB (1,448 words) - 21:40, 17 May 2020
- ...UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick]. Extreme [[Texture atlas]]ing and [[ChannelPacking]]. * [[Texture atlas]]10 KB (1,211 words) - 12:46, 15 November 2023