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  • ...ar filtering is a method of texture filtering, often used for [[MIPMapping|MIP mapping]]. ...larger or smaller than the screen [[Pixel|pixels]], it tries to find a MIP-map with texels that are closest in size to the screen pixels. Then it [[Interp
    501 B (77 words) - 20:24, 14 February 2015
  • ...]], and can be stored in various layouts: 2D, 3D volume texture, or [[Cube map]]. ...icrosoft.com/en-us/library/windows/desktop/bb205577(v=vs.85).aspx DDS Cube Map Example] - Microsoft documentation on how a cubemap is arranged in DDS form
    1 KB (197 words) - 21:25, 22 May 2016
  • A detail map is used to create up-close high-frequency details. ...amount of [[Texture Coordinates|UV tiling]] so it makes smaller pixels. [[Mip Mapping]] allows the detail texture to fade out at a medium distance to hid
    2 KB (260 words) - 21:42, 29 November 2014
  • ...ame channel, Normal map,Specular map,Specular level map,Gloss map,Emissive map, Two type of Cubemap---One is diffuse cubemap for generating IBL(image base ...d lighting, Diffuse(alpha channel control opacity),Normal map,Ao map/Light map,Specular,Specular lever(mask),Gloss etc., Shadermodel 2.x compatible for AM
    17 KB (2,542 words) - 10:45, 15 January 2020
  • map textures/common/lava.tga Shaders that are placed on surfaces in the map editor commonly mirror a .tga file, but the “qer_editorimage” shader pa
    83 KB (13,332 words) - 08:42, 17 November 2015
  • == What is a Mip Map? == The term ''mip'' is based on the Latin phrase ''multum in parvo'', meaning "much in a smal
    5 KB (830 words) - 09:31, 17 November 2016
  • === 3D Normal Map Software === ...ormal maps]] from 3D meshes. See also [[#A2D_Normal_Map_Software|2D Normal Map Software]].
    35 KB (4,575 words) - 11:24, 26 June 2021
  • ...depths, optionally with [[MipMap|mip maps]], and using 2D or 3D or [[Cube map]] layouts. VTF is very similar to [[DDS]] excpet it uses different headers
    980 B (150 words) - 10:15, 12 August 2015

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