Difference between revisions of "Category:Portfolio"
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== Design == | == Design == | ||
− | * [http://boards.polycount.net/showthread.php?t=39516 | + | * [http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. Also see the [http://boards.polycount.net/showthread.php?t=39516 Polycount forum thread]. |
− | * [[NateWhitePortfolioAdvice|Portfolio Advice by Nate White | + | * [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. |
+ | * [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well. | ||
+ | * [[NateWhitePortfolioAdvice|Portfolio Advice]] by Nate White is a solid summary for recent graduates about what their portfolios need. | ||
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] on the Polycount forum talks about focus. | * [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] on the Polycount forum talks about focus. | ||
Revision as of 10:35, 6 February 2011
Category Portfolio
How to create an artist portfolio for a career in game development.
Design
- Your Portfolio Repels Jobs by Jon Jones describes the do's and don'ts of artist portfolios. Also see the Polycount forum thread.
- Work at Bungie: Getting Past the Gatekeeper details how to make the best impression on Bungie's hiring manager.
- One Step: Portfolio Horror by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
- Portfolio Advice by Nate White is a solid summary for recent graduates about what their portfolios need.
- Should portfolios demonstrate versatility? on the Polycount forum talks about focus.
Examples
- Your favorite portfolio? on the Polycount forum has links to members' favorite artist portfolios.
Methods
- Setting up a quick portfolio site on the Polycount forum has more ideas for creating an online portfolio.
- Model Presentation has tutorials and techniques for rendering your models.
- has links to cool shaders for rendering your models.
Art Software
- on the wiki lists which art software professionals use.
- Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.
Getting a Job
- on the wiki has tips about getting and keeping a job as an artist in games.
Pages in This Category
Pages in category "Portfolio"
The following 6 pages are in this category, out of 6 total.