Difference between revisions of "Category:Portfolio"
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How to create an artist portfolio for a career in game development. | How to create an artist portfolio for a career in game development. | ||
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== Design == | == Design == |
Revision as of 09:19, 23 April 2011
Contents
Category Portfolio
How to create an artist portfolio for a career in game development.
Design
- Your Portfolio Repels Jobs by Jon Jones describes the do's and don'ts of artist portfolios. Also see the Polycount forum thread.
- Work at Bungie: Getting Past the Gatekeeper details how to make the best impression on Bungie's hiring manager.
- One Step: Portfolio Horror by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
- Portfolio Advice by Nate White is a solid summary for recent graduates about what their portfolios need.
- Should portfolios demonstrate versatility? on the Polycount forum talks about focus.
Examples
- Your favorite portfolio? on the Polycount forum has links to members' favorite artist portfolios.
Methods
- Setting up a quick portfolio site on the Polycount forum has more ideas for creating an online portfolio.
- Model Presentation has tutorials and techniques for rendering your models.
- has links to cool shaders for rendering your models.
Art Software
- on the wiki lists which art software professionals use.
- Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.
Getting a Job
- on the wiki has tips about getting and keeping a job as an artist in games.
Pages in This Category
Pages in category "Portfolio"
The following 6 pages are in this category, out of 6 total.