Difference between revisions of "Gamma"
From polycount
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= Gamma = | = Gamma = | ||
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it. | * [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it. | ||
+ | * [http://filmicgames.com/archives/299 Linear-Space Lighting (i.e. Gamma)] by [http://filmicgames.com John Hable] - another great description of how gamma works. | ||
* [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread]. | * [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread]. | ||
− | * [http://jeffpatton.net/Blog-images/3dsMax_Gamma_JP.pdf 3dsMax_Gamma_JP.pdf] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max. | + | * [http://jeffpatton.net/Blog-images/3dsMax_Gamma_JP.pdf 3dsMax_Gamma_JP.pdf] by [http://jeffpatton.net Jeff Patton] - a quick and excellent rundown of gamma settings in 3ds Max. |
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this. | * [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this. | ||
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 13:07, 21 March 2013
Gamma
- Be gamma correct! by Martin Breidt - an excellent explanation of what gamma is and how to work with it.
- Linear-Space Lighting (i.e. Gamma) by John Hable - another great description of how gamma works.
- Linear Workflow- The Whole Shebang.pdf (6MB PDF, inside a RAR) by Daniel 'coldside' Dye - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the Polycount forum thread.
- 3dsMax_Gamma_JP.pdf by Jeff Patton - a quick and excellent rundown of gamma settings in 3ds Max.
- Texture Leveling Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.