Difference between revisions of "HairTechnique"
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* [https://www.cmpevents.com/sessions/GD/S4585i1.pdf Hair Styling: A Teenager’s Dream, An Artist’s Nightmare] (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007 | * [https://www.cmpevents.com/sessions/GD/S4585i1.pdf Hair Styling: A Teenager’s Dream, An Artist’s Nightmare] (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007 | ||
* [[attachment:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique. | * [[attachment:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique. | ||
+ | * [http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey ZBrush Tutorial: Bird of Prey] | ||
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[[Category:Texturing]] [[Category:TextureTechnique]] | [[Category:Texturing]] [[Category:TextureTechnique]] |
Revision as of 13:43, 9 July 2010
Hair Technique
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, sometimes bent vertex normals can help, or normal mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/hair_allods-online_harpy.jpg | width=500}} | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:hair_allods-online_elite-mount.jpg |
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/hair_udn-gow2-shaded.jpg | width=320}} | [[attachment:hair_udn-gow2-wire.jpg|[[Media:hair_udn-gow2-wire.jpg | width=320]]]] | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:hair_udn-gow2-ingame.jpg |
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/hair_ffx-yuna-wires.jpg | width=650}} | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:hair_ffx-yuna-tex.jpg |
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/hair_ff13-wires.png | width=420}} | [[attachment:hair_ff13-shaded.png|[[Media:hair_ff13-shaded.png | width=350]]]] | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:hair_ff13-ps3-720p.jpg |
Hair from Final Fantasy 13, on PS3.< >Images by Square Enix |
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/hair_tekken6-alisa-ingame.jpg | width=600}} | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:hair_tekken6-alisa-wires.png |
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/hair_varga-long.jpg | width=400}} | [[attachment:hair_varga-afro.jpg|{{attachment:hair_varga-afro.jpg |
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/hair_squirrely-jones-pandicarus-beauty.jpg | width=600}} | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:hair_squirrely-jones-pandicarus-tex.jpg |
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/hair_sotc-ingame.jpg | width=500}} | [[attachment:hair_sotc-wires.jpg|{{attachment:hair_sotc-wires.jpg |
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/jfalconer_furball2.jpg | width=350}} | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | width=350]]]] | [[attachment:jfalconer_fur_examples.jpg|{{attachment:jfalconer_fur_examples.jpg |
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake-wires.jpg |
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake.jpg |
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe-wires.jpg |
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe.jpg |
- best videogame hair thread from GameArtisans
- Uncharted 2: Among Thieves art work thread from ZBrushCentral
- Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
- "Shadow of the Colossus" article (PDF, English translation) - Explanation about the "fins & shells" technique.
- ZBrush Tutorial: Bird of Prey