Difference between revisions of "HairTechnique"
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== Hair Technique Links == | == Hair Technique Links == | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=85471 Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop] from the Polycount forum | ||
* [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans | * [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans | ||
* [http://www.zbrushcentral.com/showthread.php?t=079141 Uncharted 2: Among Thieves art work] thread from ZBrushCentral | * [http://www.zbrushcentral.com/showthread.php?t=079141 Uncharted 2: Among Thieves art work] thread from ZBrushCentral |
Revision as of 18:48, 3 July 2011
Hair Technique
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, sometimes bent vertex normals can help, or normal mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/tmp.640.hair_allods-online_harpy.jpg | width=500}} | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:tmp.640.hair_allods-online_elite-mount.jpg |
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/tmp.640.hair_udn-gow2-shaded.jpg | width=320}} | [[attachment:hair_udn-gow2-wire.jpg|[[Media:tmp.640.hair_udn-gow2-wire.jpg | width=320]]]] | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:tmp.640.hair_udn-gow2-ingame.jpg |
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_ffx-yuna-wires.jpg | width=650}} | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:tmp.640.hair_ffx-yuna-tex.jpg |
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/tmp.640.hair_ff13-wires.jpg | width=420}} | [[attachment:hair_ff13-shaded.png|[[Media:tmp.640.hair_ff13-shaded.jpg | width=350]]]] | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:tmp.640.hair_ff13-ps3-720p.jpg |
Hair from Final Fantasy 13, on PS3.< >Images by Square Enix |
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_tekken6-alisa-ingame.jpg | width=600}} | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:tmp.640.hair_tekken6-alisa-wires.jpg |
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/tmp.640.hair_varga-long.jpg | width=400}} | [[attachment:hair_varga-afro.jpg|{{attachment:tmp.640.hair_varga-afro.jpg |
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/tmp.640.hair_squirrely-jones-pandicarus-beauty.jpg | width=600}} | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:tmp.640.hair_squirrely-jones-pandicarus-tex.jpg |
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_sotc-ingame.jpg | width=500}} | [[attachment:hair_sotc-wires.jpg|{{attachment:tmp.640.hair_sotc-wires.jpg |
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/tmp.640.jfalconer_furball2.jpg | width=350}} | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | width=350]]]] | [[attachment:jfalconer_fur_examples.jpg|{{attachment:tmp.640.jfalconer_fur_examples.jpg |
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake-wires.jpg |
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake.jpg |
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe-wires.jpg |
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe.jpg |
Hair Technique Links
- Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum
- best videogame hair thread from GameArtisans
- Uncharted 2: Among Thieves art work thread from ZBrushCentral
- Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
- "Shadow of the Colossus" article (PDF, English translation) - Explanation about the "fins & shells" technique.
- ZBrush Tutorial: Bird of Prey