Difference between revisions of "HairTechnique"

From polycount
Jump to: navigation, search
(aniso link)
Line 101: Line 101:
 
* [[attachment:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique.
 
* [[attachment:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique.
 
* [http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey ZBrush Tutorial: Bird of Prey]
 
* [http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey ZBrush Tutorial: Bird of Prey]
 +
* [http://sshart.weebly.com/tutorial.html Tutorial on using curves for long hair] by [http://www.sshart.weebly.com/ Scythe]
  
 
----
 
----
 
[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 05:21, 29 November 2012

Hair Technique

Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, options include bent vertex normals, normal mapping, and anisotropic mapping.


[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/tmp.640.hair_allods-online_harpy.jpg width=500}} [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:tmp.640.hair_allods-online_elite-mount.jpg
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/tmp.640.hair_udn-gow2-shaded.jpg width=320}} [[attachment:hair_udn-gow2-wire.jpg|[[Media:tmp.640.hair_udn-gow2-wire.jpg width=320]]]] [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:tmp.640.hair_udn-gow2-ingame.jpg
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_ffx-yuna-wires.jpg width=650}} [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:tmp.640.hair_ffx-yuna-tex.jpg
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/tmp.640.hair_ff13-wires.jpg width=420}} [[attachment:hair_ff13-shaded.png|[[Media:tmp.640.hair_ff13-shaded.jpg width=350]]]] [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:tmp.640.hair_ff13-ps3-720p.jpg
Hair from Final Fantasy 13, on PS3.<
>Images by Square Enix
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_tekken6-alisa-ingame.jpg width=600}} [[attachment:hair_tekken6-alisa-wires.png|{{attachment:tmp.640.hair_tekken6-alisa-wires.jpg
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/tmp.640.hair_varga-long.jpg width=400}} [[attachment:hair_varga-afro.jpg|{{attachment:tmp.640.hair_varga-afro.jpg
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/tmp.640.hair_squirrely-jones-pandicarus-beauty.jpg width=600}} [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:tmp.640.hair_squirrely-jones-pandicarus-tex.jpg
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_sotc-ingame.jpg width=500}} [[attachment:hair_sotc-wires.jpg|{{attachment:tmp.640.hair_sotc-wires.jpg
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/tmp.640.jfalconer_furball2.jpg width=350}} [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif width=350]]]] [[attachment:jfalconer_fur_examples.jpg|{{attachment:tmp.640.jfalconer_fur_examples.jpg
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake-wires.jpg
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake.jpg
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe-wires.jpg
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe.jpg

Hair Technique Links


Personal tools
Namespaces

Variants
Actions
Navigation
Tools