Difference between revisions of "Model Presentation"

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(Mike Fudge)
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= Model Presentation =
 
= Model Presentation =
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== Lighting ==
 
== Lighting ==
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== High-Poly Models ==
 
== High-Poly Models ==
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* [[Image:Model_Presentation$modelmat_fudge.png]] <<BR>>[http://www.mikefudge.com/tutorials/RenderingSculpture.htm Rendering a Sculpture] - by ''[http://www.mikefudge.com Mike Fudge]<<BR>>Lighting, material, and rendering setup in Maya.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gullotti.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=69829 MR materials for 3ds Max] - by ''[http://www.aliquaforma.com/ Enrico "SyncViewS" Gullotti]''<<BR>>mental ray materials for 3ds Max, including dark shiny, light wireframe, and dark wireframe. Discussion and examples [http://boards.polycount.net/showthread.php?t=69829 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gullotti.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=69829 MR materials for 3ds Max] - by ''[http://www.aliquaforma.com/ Enrico "SyncViewS" Gullotti]''<<BR>>mental ray materials for 3ds Max, including dark shiny, light wireframe, and dark wireframe. Discussion and examples [http://boards.polycount.net/showthread.php?t=69829 here in Polycount].<<BR>><<BR>>

Revision as of 12:20, 22 June 2010

Model Presentation

Lighting

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.

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