Difference between revisions of "Model Presentation"

From polycount
Jump to: navigation, search
(summary, TableOfContents)
(artemstudios tut link fix)
Line 11: Line 11:
 
== High-Poly Models ==
 
== High-Poly Models ==
 
* [[Image:Model_Presentation$modelmat_fudge.png]] <<BR>>[http://www.mikefudge.com/tutorials/RenderingSculpture.htm Rendering a Sculpture] - by ''[http://www.mikefudge.com Mike Fudge]''<<BR>>Lighting, material, and rendering setup in Maya.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_fudge.png]] <<BR>>[http://www.mikefudge.com/tutorials/RenderingSculpture.htm Rendering a Sculpture] - by ''[http://www.mikefudge.com Mike Fudge]''<<BR>>Lighting, material, and rendering setup in Maya.<<BR>><<BR>>
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/2010/tutorials.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>
+
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gullotti.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=69829 MR materials for 3ds Max] - by ''[http://www.aliquaforma.com/ Enrico "SyncViewS" Gullotti]''<<BR>>mental ray materials for 3ds Max, including dark shiny, light wireframe, and dark wireframe. Discussion and examples [http://boards.polycount.net/showthread.php?t=69829 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gullotti.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=69829 MR materials for 3ds Max] - by ''[http://www.aliquaforma.com/ Enrico "SyncViewS" Gullotti]''<<BR>>mental ray materials for 3ds Max, including dark shiny, light wireframe, and dark wireframe. Discussion and examples [http://boards.polycount.net/showthread.php?t=69829 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_engineeringdraper.png]] <<BR>>[http://www.xenomorphic.co.uk/doc_engineering.htm Engineering Material] - by ''[http://www.xenomorphic.co.uk Pete Draper]''<<BR>>Outline and cross-hatching render setup, using the Ink and Paint material in 3ds Max.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_engineeringdraper.png]] <<BR>>[http://www.xenomorphic.co.uk/doc_engineering.htm Engineering Material] - by ''[http://www.xenomorphic.co.uk Pete Draper]''<<BR>>Outline and cross-hatching render setup, using the Ink and Paint material in 3ds Max.<<BR>><<BR>>

Revision as of 07:45, 22 January 2013

Model Presentation

Topics about rendering models for your portfolio or Pimping and Previews.


Lighting

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools